package game.scenario;

import core.ImageLibrary;
import core.rendering.Sprite;

public class MapTileset {
	
	private Sprite [] tileImages;
	
	public MapTileset(){
		/**
		 * This should be removed. Hard coded right now.
		 */
		tileImages = new Sprite[1];
		tileImages[0] = new Sprite(ImageLibrary.getInstance().getImage("tileset_00_00") , 32 , 32);
	}
	
	public Sprite getTile(int tileCode){
//		if (tileCode >= tileImages.length){
//		}else{
//			return tileImages[tileCode];
//		}
		return tileImages[0];
	}

}
